{"id":25,"date":"2019-09-06T10:59:30","date_gmt":"2019-09-06T14:59:30","guid":{"rendered":"http:\/\/portfolio-pre.uqac.ca\/gabarit\/?page_id=25"},"modified":"2022-06-12T21:16:22","modified_gmt":"2022-06-13T01:16:22","slug":"communications","status":"publish","type":"page","link":"https:\/\/portfolio.uqac.ca\/laurelinechiapello\/communications\/","title":{"rendered":"Communications"},"content":{"rendered":"<p>Chiapello, L. (2021). Players are not lab rats! A retrospection on models concerning human experience. Game User Research Summit, En ligne, Canada<\/p>\n<p>Chiapello, L. \u00a0(2020). Immersion, d\u00e9pendance et exp\u00e9rience : les joueurs ne sont pas des rats dans des bo\u00eetes !. Montr\u00e9al joue, Montr\u00e9al, Canada<\/p>\n<p>Chiapello, L.\u00a0(2020). Cr\u00e9er l&#8217;immersivit\u00e9 : le r\u00f4le de la technologie dans le processus de design de jeux sous l\u2019angle pragmatiste. Colloque Immersivite et innovations technologiques 2020, Montr\u00e9al, Canada<\/p>\n<p>Chiapello, L. (2019). How to study Japanese game design? Avoiding a game design Nihonjinron. Communication pr\u00e9sent\u00e9e \u00e0 la conf\u00e9rence Replaying Japan 2019: The 7th International Japan Game Studies Conference, Kyoto, Japon.<\/p>\n<p>Blomquist, G., Brock, T., Chiapello, L., Gardner, D., Johnson, M. R., Lee, J. H., . . . Thorhauge, A. (2019, 6-11ao\u00fbt). Panel: Gaming, Gambling &amp; the New Monetization of Digital Play. Communication pr\u00e9sent\u00e9e \u00e0 la conf\u00e9rence Digital Games Research Association (DiGRA) 2019 conference: Game, Play and the Emerging Ludomix, Kyoto, Japon.<\/p>\n<p>Chiapello, L. (2019). Ludo Mix as an Aesthetic Experience: Designing Games for Franchises. Communication pr\u00e9sent\u00e9e \u00e0 la conf\u00e9rence Digital Games Research Association (DiGRA) 2019 conference: Game, Play and the Emerging Ludomix, Kyoto, Japon.<\/p>\n<p>Chiapello, L. (2018). Faire \u00ab\u2009vivre les concepts\u2009\u00bb : le studio de design comme d\u00e9marche pour r\u00e9unir enseignement et recherche. Communication pr\u00e9sent\u00e9e au 86\u00b0 congr\u00e8s de l\u2019Association francophone pour le savoir &#8211; Acfas, Chicoutimi, QC.<\/p>\n<p>Chiapello, L. (2017). Fondements \u00e9pist\u00e9mologiques de la recherche collaborative : une approche pragmatiste. Communication pr\u00e9sent\u00e9e au colloque \u00c9volution des savoirs \u00e9ducatifs : tendances et enjeux, au 85\u00b0 congr\u00e8s de l\u2019Association francophone pour le savoir &#8211; Acfas, Montr\u00e9al, QC.<\/p>\n<p>Chiapello, L. (2016). Game design theories: from game studies to design studies. Communication pr\u00e9sent\u00e9e \u00e0 la conf\u00e9rence Central and Eastern European Game Studies Conference: Ludic Rhizomes, Lublin, Pologne.<\/p>\n<p>Chiapello, L. (2014). \u00c9volution du r\u00f4le du designer de jeux vid\u00e9o : remises en question \u00e0 l\u2019\u00e8re du jeu casual. Symposium annuel Histoire du jeu, Montr\u00e9al, QC.<\/p>\n<p>Chiapello, L. (2013). Casual Games: Evolution of the Designer\u2019s Role. \u2018Social, Casual, Mobile: Changing Games\u2019 Australia and New Zealand Communication Association (ANZCA) 2013 PreConference, Perth, Australie.<\/p>\n<p>Chiapello, L. (2013). Innovation and design: using Actor-Network Theory to study video game design. Australian Research Council Centre of Excellence for Creative Industries and Innovation Winter School Paper Jam, Brisbane, Australie.<\/p>\n<p>Chiapello, L. (2012). Les jeux casual : d\u00e9finition \u00e0 l\u2019aide du savoir professionnel des designers de jeux. Communication pr\u00e9sent\u00e9e au 80\u00b0 congr\u00e8s de l\u2019Association francophone pour le savoir &#8211; Acfas, Montr\u00e9al, QC.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Chiapello, L. (2021). Players are not lab rats! A retrospection on models concerning human experience. Game User Research Summit, En ligne, Canada Chiapello, L. \u00a0(2020). Immersion, d\u00e9pendance et exp\u00e9rience : les joueurs ne sont pas des rats dans des bo\u00eetes !. Montr\u00e9al joue, Montr\u00e9al, Canada Chiapello, L.\u00a0(2020). Cr\u00e9er l&#8217;immersivit\u00e9 : le r\u00f4le de la technologie &hellip; <a href=\"https:\/\/portfolio.uqac.ca\/laurelinechiapello\/communications\/\" class=\"more-link\">Continuer la lecture de <span class=\"screen-reader-text\">Communications<\/span>  <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":282,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"tags":[],"_links":{"self":[{"href":"https:\/\/portfolio.uqac.ca\/laurelinechiapello\/wp-json\/wp\/v2\/pages\/25"}],"collection":[{"href":"https:\/\/portfolio.uqac.ca\/laurelinechiapello\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/portfolio.uqac.ca\/laurelinechiapello\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/portfolio.uqac.ca\/laurelinechiapello\/wp-json\/wp\/v2\/users\/282"}],"replies":[{"embeddable":true,"href":"https:\/\/portfolio.uqac.ca\/laurelinechiapello\/wp-json\/wp\/v2\/comments?post=25"}],"version-history":[{"count":9,"href":"https:\/\/portfolio.uqac.ca\/laurelinechiapello\/wp-json\/wp\/v2\/pages\/25\/revisions"}],"predecessor-version":[{"id":262,"href":"https:\/\/portfolio.uqac.ca\/laurelinechiapello\/wp-json\/wp\/v2\/pages\/25\/revisions\/262"}],"wp:attachment":[{"href":"https:\/\/portfolio.uqac.ca\/laurelinechiapello\/wp-json\/wp\/v2\/media?parent=25"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/portfolio.uqac.ca\/laurelinechiapello\/wp-json\/wp\/v2\/tags?post=25"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}